。As a director of the Cultural Property Division, he has been involved in digital content business for cultural properties for many years. I have been in charge of everything from the planning of museums and exhibition events, to the production progress from photography and 3D scanning to computer graphics, supervision and coordination with academic staff, and the production of video and interactive content.
In 2015, the Buddha statue's real-time CG technology was evaluated and won the Asian Digital Art Award.
Cultural heritage VR
Launched head-mounted display VR project in-house and produced content.
In addition to giving presentations and lectures at Unity conferences and ART FAIR TOKYO, various experimental attempts were made, such as testing the sale of original goggles at the Kyushu National Museum.
We have provided large-scale images and hands-on content at the permanent museum theater and museums at the Tokyo National Museum.
Themes range from foreign archeological sites such as Machu Picchu and Nazca to temples and shrines in Nara, Buddha statues, pots and folding screens.
Kyushu National Museum / VR Goggles "Otsuka Kofun" Direction Design Kofukuji Reconstruction Construction Site Open Event / VR Goggles Content Direction
Oculus Rift contents "Nasca", "Vermeer", "Forbidden City" direction Unity Solution Conference 2014 Exhibit and lecture ART FAIR TOKYO
Tokyo National Museum Museum Theater / “Rakuchu Rakugai Folding Screen” Video Direction Kumamoto Castle Attached Facilities / Castle Saien / Kumamoto Castle Opening Video Direction
Directed by TBS “Inca Empire Exhibition” / “Machu Picchu” CG Video Direction Nikko Toshogu Shrine New Treasure Museum / “National Treasure Yomeimon” Commentary Video Direction